Lub qhov ncauj qhov ntswg ua haujlwm li cas hauv cov tshuaj pleev xim?

The mask works as an intensity parameter over the content of the layer. A mask on a layer is always in grayscale, no matter what content you use to paint over it (therefore any color will be converted to a grayscale value before being painted). … This operation is also available via the right-click menu (“toggle mask”).

How do I export a mask from substance painter?

Export Masks

  1. Add the plugin to the plugin folder. …
  2. In the Export Masks view, set the directory to save the masks using the Export Directory button.
  3. In the layer stack, select the layer(s) that contain masks you want to export and click the Export Mask button in the toolbar.

Dab tsi yog qhov ncauj qhov ntswg hauv tshuaj pleev xim?

Lub npog ntsej muag ua haujlwm raws li qhov ntsuas qhov hnyav tshaj cov ntsiab lus ntawm txheej. Lub npog ntsej muag ntawm ib txheej yog ib txwm nyob rau hauv greyscale, txawm tias cov ntsiab lus twg koj siv los pleev xim rau nws (yog li ntawd txhua xim yuav raug hloov mus rau greyscale tus nqi ua ntej pleev xim).

How do you add material to a substance painter?

Nkag mus rau Cov Tshuaj pleev xim thiab hauv cov ntawv qhia zaub mov saum toj kawg nkaus nyem Cov Ntaub Ntawv> Ntshuam:

  1. Ib qho Import Resources dialog yuav qhib:
  2. Session Tam sim no: Qhov chaw no yuav yog ib ntus ntshuam uas tsuas yog muaj nyob rau lub sijhawm sib tham ntawm Cov Tshuaj pleev ib ce no.

21.12.2018

How can we make material in substance painter?

Yog tias koj muab cov khaubncaws sab nraud povtseg uas muaj koj cov ntaub ntawv rau hauv ib lub nplaub tshev, ces koj tuaj yeem nyem rau ntawm lub nplaub tshev thiab xaiv "Tsim Cov Khoom Siv Ntse". Qhov no yuav tig nws mus rau hauv cov khoom siv preset uas koj tuaj yeem npuaj rau txhua yam koj xav tau.

How do I import multiple objects in substance painter?

You can simply select all objects you want to send to Substance Painter (SP) then export them to a single fbx . Be sure to tick the box “Selected objects” in the fbx export dialog. Then use that fbx with SP.
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I need:

  1. make an ID map with texture atlas add-on.
  2. load FBX into Substance Painter.
  3. export textures back to Blender.
Zoo li cov ncej no? Thov qhia rau koj cov phooj ywg:
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