The mask works as an intensity parameter over the content of the layer. A mask on a layer is always in grayscale, no matter what content you use to paint over it (therefore any color will be converted to a grayscale value before being painted). … This operation is also available via the right-click menu (“toggle mask”).
Pehea wau e hoʻokuʻu aku ai i kahi mask mai ka mea pena kiʻi?
Hoʻokuʻu aku i nā maka
- E hoʻohui i ka plugin i ka waihona plugin. …
- Ma ka ʻike Export Masks, e hoʻonohonoho i ka papa kuhikuhi e mālama i nā masks me ka hoʻohana ʻana i ke pihi Export Directory.
- Ma ka papa papa, koho i ka papa (mau) i loaʻa nā masks āu e makemake ai e hoʻokuʻu aku a kaomi i ke pihi Export Mask ma ka mea hana.
He aha nā masks i loko o ka mea pena kiʻi?
Hana ʻia ka mask ma ke ʻano he hoʻohālikelike ikaika ma luna o ka ʻike o ka papa. ʻO ka maka ma luna o ka papa he mau hina hina, ʻaʻohe mea āu e hoʻohana ai e pena ai ma luna o ia mea (no laila, e hoʻololi ʻia kekahi kala i kahi waiwai hina ma mua o ka pena ʻia).
How do you add material to a substance painter?
E hoʻokele i ka Substance Painter a ma ka papa kuhikuhi luna e kaomi File> Import:
- E wehe ʻia kahi kamaʻilio Import Resources:
- Kau o kēia manawa: He wahi lawe mai kēia wahi i ka wā o kēia kau o Substance Painter.
21.12.2018
How can we make material in substance painter?
Inā ʻoe e hoʻopaʻa i nā papa e pili ana i kāu mea i loko o kahi waihona, a laila hiki iā ʻoe ke kaomi pololei i ka waihona a koho iā "Create Smart Material". Na kēia e hoʻololi iā ia i mea i hoʻonohonoho mua ʻia e hiki iā ʻoe ke paʻi ma luna o kekahi mea āu e makemake ai.
How do I import multiple objects in substance painter?
You can simply select all objects you want to send to Substance Painter (SP) then export them to a single fbx . Be sure to tick the box “Selected objects” in the fbx export dialog. Then use that fbx with SP.
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I need:
- make an ID map with texture atlas add-on.
- load FBX into Substance Painter.
- export textures back to Blender.