Animation Degree (BFA)

Animation Degree (BFA)

Animation Degree (BFA)

BFA IN ANIMATION

Semister I

THEORY
  1. History of Art
  2. Fundamentals of Art
PRACTICAL
  1. Still Life And Nature Study
  2. Composition
  3. Print Making
  4. Elementary Graphic Design
  5. Basic Letter Writing
  6. Sculpture
  7. Outdoor Sketching

Semester III

THEORY
  1. History of Art (42+8)
  2. History of animation ,visual effects and Film grammar (42+8)
FOUNDATION
  1. Hindi,English,Moral (85+15)
  2. Environmental Study (35+15)
PRACTICAL
  1. Digital illustration adobe Photoshop, adobe illustration Layout designing mattepainting (85)
  2. Script writing and story boarding , Character developmen (85)
  3. Anatomy study (80) Total marks (500)
LEARNING OUTCOME

Graphics designing, matte painting. Script writing , story boarding. SW: Adobe Photoshop, Adobe Illustrator

 

Semester V

THEORY
  1. History of Art (42+8)
  2. 3d animation (animation, Dynamics, rendering) (42+8)
FOUNDATION
  1. Hindi, English, Moral (85+15)
  2. Computer study (35+15)
PRACTICAL
  1. Audio and video editing (80)
  2. Classical animation and stop motion animation (80)
  3. Secondary animation (hair, cloth, fur) SRBodies. Particles (85) Total marks (500)
LEARNING OUTCOME

Video editing, Audio editing. Stop motion animation. Rigging. 3d Effects. SW: Adobe Premier, Adobe Audition, Autodesk MAYA

 

Semester VII

THEORY
  1. History of Art (85+15)
  2. Visual effects process and Node based compositing (85+15)
PRACTICAL
  1. Nuke, Eyeon fusion (100)
  2. Group Animation Film (100)
  3. Industrial training (100) Total marks (500)
LEARNING OUTCOME

Animation film making , Node based compositing. SW: The Foundry NUKE. Eyeon Fusion.

 

Certificate in animation

THEORY
  1. History of animation and visual effects , Animation principle, film grammar, digital film formats (50)
PRACTICAL
  1. Drawing , storyboarding and script writing (50)
  2. Digital illustration and 2d animation (adobe flash, adobe Photoshop, adobe illustration, affer effect) total (50) Total marks (500)

Semester II

THEORY
  1. History Of Art
  2. Fundamentals Of Art
PRACTICAL
  1. Still Life and Nature Study
  2. Composition
  3. Print Making
  4. Elementary Graphic Design
  5. Basic Letter Writing
  6. Sculpture
  7. Outdoor Sketching

Semester IV

THEORY
  1. History Of Art (42+8)
  2. Animation principle + Introduction to 3d asset creation (42+8)
FOUNDATION
  1. English, hindi , Moral (85+15)
  2. Environmental Study (35+15)
PRACTICAL
  1. Classical animation ,2d animation adobe flash, Adobe after effect (85)
  2. Photography (85)
  3. Maya (modeling, texturing, lighting) (80) Total marks (500)
LEARNING OUTCOME

Photography,2d flash animation, motion graphics, basics of compositing. 3dmodelling, Texturing artist, Lighting artist. SW: Adobe Flash, After effects,

Semester VI

THEORY
  1. History Of art (42+8)
  2. Digital Film Format (42+8)
FOUNDATION
  1. Hindi, English, Moral (85+15)
  2. Computer study (35+15)
PRACTICAL
  1. 3d character animation (85)
  2. 3d production design, Rendering (85)
  3. Syntheye, PF Track, Art Of Matchmoving (80) Total marks (500)
LEARNING OUTCOME

3d character animation. Rendering, Production design. Camera Matchmaking. SW: Autodesk MAYA. Syntheye, PF Track.

Semester VIII

THEORY
  1. History Of art (85+15)
  2. Industrial training project submission (85+15)
PRACTICAL
  1. Industrial training (100)
  2. Composing a Live + CG Shot (100)
  3. Project (100) Total marks (500)
LEARNING OUTCOME

Here student become Industry ready perfect candidate with all the artistic and professional quality required for the matching profession.

Diploma in animation

THEORY
  1. Introduction to 3d asset creation (50)
PRACTICAL
  1. Maya (modeling, texturing, lighting) (50)
  2. 3d animation (animation, Dynamics, rendering) (50) Total marks (500)

BFA APPLIED ART

Semester I

THEORY
  1. History of Art
  2. Fundamentals of Art
PRACTICAL
  1. Still Life And Nature Study
  2. Composition
  3. Print Making
  4. Elementary Graphic Design
  5. Basic Letter Writing
  6. Sculpture
  7. Outdoor Sketching

Semester III

THEORY
  1. History Of Art
  2. Material And Methods
PRACTICAL
  1. Advance Graphic Design
  2. Media Advertising
  3. Study And Illustration
  4. Photography

Semester V

THEORY
  1. History Of Art
  2. Material And Methods
PRACTICAL
  1. Outdoor Advertising Design
  2. Calligraphy
  3. Study And Illustration
  4. Photography

Semester VII

THEORY
  1. History Of Art
  2. Material And Methods
PRACTICAL
  1. Communication Design
  2. Packaging Design
  3. Story Board
  4. Photography

Semester II

THEORY
  1. History Of Art
  2. Fundamentals Of Art
PRACTICAL
  1. Still Lifeand Nature Study
  2. Composition
  3. Print Making
  4. Elementary Graphic Design
  5. Basic Letter Writing
  6. Sculpture
  7. Outdoor Sketching

Semester IV

THEORY
  1. Aesthetics
  2. Material And Methods
PRACTICAL
  1. Corporate Identity Design
  2. Media Advertising
  3. Study And Illustration
  4. ommercial Reproduction

Semester VI

THEORY
  1. Material And Methods
  2. Aesthetics
PRACTICAL
  1. Outdoor Advertising Design
  2. Calligraphy
  3. Study And Illustration
  4. Commercial Reproduction

Semester VIII

THEORY
  1. Aesthetics
  2. Material And Methods
PRACTICAL
  1. Communication Design
  2. Packaging Design
  3. Story Board
  4. Commercial Reproduction

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